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about See the project outline for a quick overview of Fijuu2. news archives screenshots
the developers contact tools download source videos [39MB THEORA] *NEW* [90MB MPEG2] *NEW* [29MB MPEG2]*NEW* [43MB THEORA] [65MB MPEG1] [6.2MB divx] [6.2MB divx (windows)] [4.2MB divx] related work appearances
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Tue, 02 Nov 2004piksel Thu, 21 Oct 2004at the risk of plucking too hard at the delicate threads of space-time, i bring you news from the near future. we have just recieved word that fijuu has been awarded an honourable mention in the transmediale.05 competition. so come february 2005, everybody remember to look surprised. pixposted at: 19:35 | permanent link to this entry Tue, 05 Oct 2004modify this Tue, 14 Sep 2004contrary to my last post, i have put together yet another fijuu video. this is a 6min showreel of the current state of fijuu that we are including in a few applications to upcoming festivals. in a final attempt to make a video that can be played by just about anything, i've encoded it in the somewhat dated MPEG1 codec. the cost of universal viewability is bandwidth, so the 6mins weighs in at a hefty 65Mb! the video starts with a cut of the first tank1 video, but the rest is all new. so, grab it and let us know what you think. thanks again to uli for managing the leftmost 176x288 pixels. pix. posted at: 23:55 | permanent link to this entry Sun, 08 Aug 2004hey... i've encoded another version of the first video in a supposedly out-of-the-box-windows-friendly format (6.18Mb). of course, my real problem is making something that works nicely for the mac. if there are any mac savvy mencoder/ffmpeg users who want to send me a commandline that will make mac players happier than my current attempts, i would be most appreciative. ideally a format that works nicely on both of these platforms without needing to sacrifice yet more quality would be nice. i'll put more effort into researching this myself when we actually have a new video to show. since we both seem to have very short attention spans, that will probably be when it looks considerably different than it does now. pix. posted at: 13:15 | permanent link to this entry Tue, 03 Aug 2004after a month workshopping with fijuu in the 'Belgian Mountains' for the excellent foamies, we are back at the studio prepping for the next incarnation of fijuu. pix has coded up a context for wave-like mesh deformation, and i also want to work on producing a more meaningful use of the OSC feedback (where sound manipulates the mesh, alongside the inverse). these are things we didn't get around to ironing out prior to the sonar gig.the next stage of development is really about making best possible use of what is in the engine already, built around a single multi-headed and persistent 'machine' comprised of many instruments. this breaks from the current configuration where instruments are organised as separate 'scenes'. reclaimer:, thanks to all those people posting us in their blogs and newsgroups etc. but, send us an email if you have any questions as it seems you are all (excepting neural) just copying the tired description from the index page ;)delire posted at: 11:31 | permanent link to this entry Sun, 04 Jul 2004i just got back from a fijuu presentation at nifff in neuchatel switzerland. the talk was enjoyed though it was less than half as much fun without pix smoking the sequencer. pedro tells us he has a copy of the performance in sonar as a whopping mp4. i'll let you know when this is up on the site.del posted at: 22:24 | permanent link to this entry Wed, 30 Jun 2004stereoscopy thanks to uli for manning manta.
pix. Tue, 29 Jun 2004obligatory video problems if you are still having trouble with the videos, harass me.
pix Mon, 28 Jun 2004what he said working on improving the quality. more videos soon.
pix Fri, 25 Jun 2004at least 1 will be up later today. pix is at it now.. delposted at: 14:55 | permanent link to this entry Wed, 23 Jun 2004seq duet particularly, this one, this one and this one.
pix Tue, 22 Jun 2004i've posted a few screens of fijuu with the new look. amongst those you can see examples of fijuu running in splitscreen (2 player) mode. currently there aren't any goodies of the sequencer using the trackwide amplification feature, but pix might post a few soon. so check back! delireposted at: 18:49 | permanent link to this entry Mon, 21 Jun 2004bascially retreived core motor functions after sonar though still have problems perceiving moving images. as pix says the presentation went very well and the performance far better than we expected. post performance we were set upon by a veritable tapas of geeks, gamers and artfans with alot of super things to say about the show.. a few of them had cameras one of which was from channel five in spain. you may be able to find some video of the show on bbc.com or flaix tv soon enough if the publishing contract was any indication. in the meantime if anyone out there got documentation let us know. we need DV of the event for this blog! i'll be posting a whole bunch of screens soon enough,delire posted at: 18:54 | permanent link to this entry life after sonar fijuu was under some very rapid development in the days leading up to the show. many thanks to the very accomodating and skilled sonar tech-devel staff for the space. i think delire will be posting some screens of the new look very soon. pix
p.s. does anyone know what happened to the wiretap site? or does anyone have the java version handy? Fri, 11 Jun 2004seqular Tue, 08 Jun 2004keepAlive posted at: 14:31 | permanent link to this entry Tue, 01 Jun 2004OSCillation posted at: 13:52 | permanent link to this entry Mon, 31 May 2004hehe well now it actually has a life. if you dont put your thumb where it is intended to go it's actually quite playable. the 'squid' form now breathes while spreading and spinning it's arms around on a d-pad event. today i'm getting onto special attacks for the 'transformer' and the pink node. hopefully i won't have a problem with times between fijuu and pd; the playtime of the sample needs to be as long as the nipol time of the animation. largely the special attacks will just be bang events that can be used compositionally as embellishments so no control of their actual precipitation is really needed. it would be super cool to have a pulse like scale nipol for the legs as i want to make them spit out or throw a giant light particle..i'll check in my tcl script as anim-meffect2.tcl from now on so it doesn't break your tcl. the rest of the assets will go up later today.. delireposted at: 18:07 | permanent link to this entry pong? posted at: 00:46 | permanent link to this entry Sun, 30 May 2004the D-Pad on the gamepad has been gawking at me with it's empty eyes so i'm putting it to good use
as a 'special attack' controller for the meshwarp instruments. each meshwarp instrument will have several extra modes
that alter the signal and blast the screen with a veritable eyestorm of specialfx. the D-Pad reminds me of some kind of
pie; you prod at it and it changes sometimes..
hopefully it stands up to the brutality i am about to unleash upon it's unemployed buttoness. delireposted at: 21:47 | permanent link to this entry Fri, 28 May 2004ping! i'm currently getting as many assets as i can together,
finishing the art and scripting for the first four 'meshwarp' instruments.
anyway for those of you wondering where the name "fijuu" comes from, it's slavic onomatopoiea for an object rushing past the ears. check out the new screenshots in the screens section. some of the new black spider meshes loom great when under the influence of my gamepad.. delireposted at: 03:56 | permanent link to this entry and yes we'll have a movie up soon ;) delireposted at: 02:58 | permanent link to this entry Thu, 27 May 2004we breathe.. ![]() | ||||