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about See the project outline for a quick overview of Fijuu2. news archives screenshots
the developers contact tools download source videos [39MB THEORA] *NEW* [90MB MPEG2] *NEW* [29MB MPEG2]*NEW* [43MB THEORA] [65MB MPEG1] [6.2MB divx] [6.2MB divx (windows)] [4.2MB divx] related work appearances
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Sat, 19 Nov 2005fijuu presentation at 'mc' Mon, 23 May 2005../ Fri, 22 Apr 2005i'm currently doing an artist residency at access-space in sheffield, UK. while here i'll be documenting my activities, should anyone be interested. while here i'll be making a kind of audio-only fijuu-inspired installation which, in combination with the graphics work i did on trg should help to lay a foundation for the fabled next version. pix posted at: 12:41 | permanent link to this entry Wed, 16 Mar 2005vaguely related (in that julian and i both worked on the project), is this developing photo gallery of the TRG installation currently running in maribor, slovenia. pix. posted at: 17:22 | permanent link to this entry Mon, 14 Feb 2005since it's obviously our #1 FAQ, here is the deal with the name: "fijuu" is the slavic onomatopoeia for something rushing past your head (like a bullet, or low flying bird). the "j" is pronounced more like the english "y", so it is pronounced like "phew", or "fee-you". you are welcome to play around with the emphasis all you want, since it's basically a sound effect. i'd love to be all linus torvalds about the pronunciation, but to say "fee-jew", or "fee-zhou", is to miss the point. (a sick and grumpy) pix. posted at: 12:43 | permanent link to this entry Fri, 04 Feb 2005
just a note to mention that fijuu is on display in the foyer of Haus Der Kulturen Der Welt in Berlin until the 8th, as part of transmediale04. tonight was the opening, and being unable to resist, i spent most of the evening spying on the controller-technique of the players. i'm surprised how many people instinctively mash the d-pad and not the analog-sticks. i guess i'm underestimating the cultural influence of the super-NES. still, most people eventually bump one of the sticks and discover the mesh-warping juiciness which results. i even saw a few brave souls studying the cheat-sheet, trying to master the controls of the sequencer. pix posted at: 06:07 | permanent link to this entry Wed, 05 Jan 2005thought it was about time to put an update in here, since we obviously aren't in norway anymore. we are now both working on the TRG project with f0am. i'm hacking away with the OGRE engine. the results will be the basis of the projected visuals for TRG, and will most likely form the basis of the next version of fijuu aswell. a big thanks to the f0amies who have given us the opportunity to develop a system that will be useful in both contexts. pix posted at: 16:19 | permanent link to this entry ![]() | ||||