about
  • fijuu is a 3D, audio/visual installation. Using a PlayStation-style gamepad, the player(s) of fijuu dynamically manipulate 3D instruments to make improvised music. fijuu is built using the open source rendering engine OGRE and runs on Linux. in the future fijuu will be released as a Linux live CD project, so players can simply boot up their PC with a compatible gamepad plugged in, and play without installing anything (regardless of operating system). This effectively turns the domestic PC into a console for game based audio performances.

  • See the project outline for a quick overview of Fijuu2.


    news archives
  • 2007
  • 2006
  • 2005
  • 2004


    screenshots
  • fijuu2 (NEW!)
  • fijuu1
  • fijuu1 (older)

  • the developers

  • delire
  • pix


  • contact
  • info


  • tools
  • OGRE 3D
  • pure data
  • vim
  • blender
  • the gimp
  • inkscape
  • darcs
  • the nebula device (fijuu1)


  • download
  • fijuu2 ubuntu packages

    source
  • fijuu2 source code fijuu-2.0.tar.gz
  • fijuu2 darcs repository

    videos
  • fijuu2 demo video
    [39MB THEORA] *NEW*
    [90MB MPEG2] *NEW*
  • fijuu2 interaction model demo
    [22MB THEORA]*NEW*
    [29MB MPEG2]*NEW*

  • fijuu1 showreel 2 (RealPlayer or VLC)
    [43MB THEORA]
  • fijuu1 showreel 1
    [65MB MPEG1]
  • tank1 video
    [6.2MB divx] [6.2MB divx (windows)]
  • mantaseq1 video
    [4.2MB divx]

  • related work
  • q3apd
  • the quilted thought organ
  • q3apaint
  • acmipark

  • appearances
  • sonar2004
  • nifff
  • alt-ctrl
  • transmediale.05




  •    

    Thu, 12 Oct 2006

    synchronicity

    Fijuu2 is on the road at a few locations this month: Bzoom Festival in Brno, Czech Republic (09-15.10.06), Mediaterra in Athens (02-10.10.06) and at the Artful Gaming event (02-10.10.06), as part of the London Games Festival, U.K.

    astute readers will notice that the date overlap across these shows: pix took the shuttle up to Brno where it's on display now and Alex of Mediaterra installed Fijuu2 on an Ubuntu box they set up there. while Fijuu2 was well received, it experienced a strange shader glitch on an ATI x1300 card which rendered non-active tracks invisible (eek).this made it tricky for people to develop their compositions visually. i'll make sure that card and driver version is noted as scary in the README.

    i guess this is why we have a dedicated installation machine!

    delire

    posted at: 01:26 | permanent link to this entry

    fijuu2 video uploaded

    Cybersonica was a real treat. thanks a ton to all involved and also to those that were kind enough to write about our project in your blogs/journals. there was some incredible work both up and downstairs at Phonica (i'm still getting over Philip Worthington's 'Shadow Monsters' for instance)

    while there are quite a few snaps of fijuu2 around online, there aren't many videos floating about. for this reason i've cut together a 4 minute clip in Cinelerra from a much longer session jamming with a few of the instruments. if you want to see the other instruments you'll just have to play with fijuu2 yourself!

    get the video here.

    the 40M clip is in the Ogg Theora format. if you don't know what that means, just use the VLC player, freely downloadable for Linux, Windows and Macintosh here.

    it's perhaps worth mentioning this is by no means a showreel, that's coming later when we have better video data to work with.

    pix is in Bradford installing fijuu2 at the b.TWEEN conference. try and catch him there if you're in the area.

    enjoy!

    delire

    posted at: 01:23 | permanent link to this entry

    Wed, 10 May 2006

    new version for Cybersonica 06!

    well, this whole site could really use a bit of a clean-up, but if you'll excuse the mess, i have an important announcement:

    after months of talking about it, the elusive next version of fijuu has finally materialised.

    check out the screenshots!.

    fijuu2, (affectionately known as fijuuu!), was commissioned for Cybersonica 06. as a part of the commission, it will be presented at several festivals throughout the UK in the coming month. check the Cybersonica site for more details, but first stop is:

    Cybersonica and Encompass Sonic Art Exhibition @ Phonica Records, 51 Poland St, Soho, London W1F 7NG, Monday, 8th - Saturday, 20th May 2006, 11.30am-7.30pm, Mon-Wed, 11.30am-8pm, Thurs-Sat. The exhibition is FREE and no booking is required.

    julian is in london for the installation now, and i plan to be at the b.TWEEN festival, in Bradford UK, if anyone would like to have a chat ;).

    this version of fijuu was once again developed using open-source software. we would especially like to thank the developers and maintainers of the following projects: OGRE 3D, blender, gimp, inkscape, pure-data, vim, the linux kernel, the debian distribution, and of course the gnu projects of which there are too many to mention.

    enough talk already, show me the code!

    firstly, belated apologies for not getting around to publically releasing the sourcecode to the old fijuu. it was a mess and i didn't feel right about unleashing it on an unsuspecting public. we had that experience firmly in our minds during the recent redevelopment, so we think it's clean enough to link to here.

    one disclaimer remains though. our main installation target at the moment is the specific machine which is travelling with fijuu2 on the tour (also funded by the generous Cybersonica commission). the sourcecode is provided for people that would like to see the inner workings of an open-source installation. having said that, you can always check the readme to see if you have what you need to run it.

    the easiest option for most people is to grab the source tarball here: fijuu-2.0.tar.gz.

    if you have darcs you can get a copy of our repository with this command:

    darcs pull http://fijuu.com/darcs

    if you have problems, drop us an email. or better yet, send me a darcs patch ;)

    pix.



    posted at: 17:49 | permanent link to this entry

    Mon, 09 Jan 2006

    a few experiments

    i'm back in australia at the moment, visiting family and having a bit of a break.

    i had this fanciful plan that i would spend time away from the computer, but i quickly relented and got into a bit of noodling. the most fijuu-related of these experiments has been replicating the 'mesh-warp' feature, that is the basis of fijuu, into a GLSL shader. in other words, moving the work off of the cpu and into the graphics card. i'm not really sure if it's a good idea yet, but at the moment it's just an interesting hack.

    here are some screenshots. i have been doing these experiments in ogre, which explains the appearance of the ubiquitious ogre head.

    pix.



    posted at: 16:31 | permanent link to this entry